Main Contact
Noel Berry
[email protected]
Team
Noel Berry
Lead, Programmer, Designer
[email protected]
@noelfb
Pedro Medeiros
Artist, Designer
@saint11
Alec Holowka
Musician / SFX
@infinite_ammo
Matt Thorson
Designer
@mattthorson
Amora Bettany
Concept Artist, Character Designer
@amora_b
Description
Centuries after a mysterious cataclysm tore the world apart, humans have taken to the skies – ferrying their kin in airships, searching the remains for artifacts and survivors. Explorer Névoa ventures out across uncharted islands, left floating in the sky. Alone and armed only with a shovel, she is determined to carve her own path.
Skytorn is a procedurally generated action adventure game, set in the ruins of a fallen world.
Platforms + Release
Skytorn has been announced for PS4 / Windows (and Mac / Linux eventually). It is to be released in late 2015.
FAQ.
Platforms
The game will have an initial release on PS4 and Windows, and later come to Mac / Linux
When was it started?
The game began in early February, 2014
When is it being released?
We don’t have a specific release date yet! Sometime early 2017.
What’s it developed in?
Skytorn is being developed in C# and XNA/MonoGame. It uses a custom framework for Scene->Entity->Component structure built on top of MonoGame.