Presskit

Main Contact
Noel Berry
skytorngame@gmail.com

Team
Noel Berry
Lead, Programmer, Designer
thenberry@gmail.com
@noelfb

Pedro Medeiros
Artist, Designer
@saint11

Alec Holowka
Musician / SFX
@infinite_ammo

Matt Thorson
Designer
@mattthorson

Amora Bettany
Concept Artist, Character Designer
@amora_b

Description
Centuries after a mysterious cataclysm tore the world apart, humans have taken to the skies – ferrying their kin in airships, searching the remains for artifacts and survivors. Explorer Névoa ventures out across uncharted islands, left floating in the sky. Alone and armed only with a shovel, she is determined to carve her own path.

Skytorn is a procedurally generated action adventure game, set in the ruins of a fallen world.

Platforms + Release
Skytorn has been announced for PS4 / Windows (and Mac / Linux eventually). It is to be released in late 2015.

FAQ.
Platforms
The game will have an initial release on PS4 and Windows, and later come to Mac / Linux

When was it started?
The game began in early February, 2014

When is it being released?
We don’t have a specific release date yet! Sometime early 2017.

What’s it developed in?
Skytorn is being developed in C# and XNA/MonoGame. It uses a custom framework for Scene->Entity->Component structure built on top of MonoGame.